Starships & Spacemen: Fillable Character Sheets

I’ve been tinkering with my own custom character sheet for Starships & Spacemen – the OSR sci-fi game from Goblinoid Games.

I’ve finally got it looking the way I want so I’ve made a fillable version

Starships & Spacemen Fillable Character Sheet (PDF)

Here’s some old S&S stuff  I made a while back:

Here’s my current complete list of character sheets.

sns01

sns02

Weird Books for Gamers II: Dr. Eckener’s Dream Machine

41JYH16CWCL._SX310_BO1,204,203,200_If you’re running any RPG set in the early 20th century, it’s only a matter of time before a Zeppelin or other airship shows up. There aren’t a lot of living people who have actually traveled on an airship, so it’d be helpful to have some idea what traveling in one was actually like.

Dr. Eckener’s Dream Machine: The Great Zeppelin and the Dawn of Air Travel (Goodreads)

This book is the story of Dr. Hugo Eckener, who started out as a reporter covering the airship industry, then eventually became an airship captain himself and ended up as the head of the Zeppelin company.

In his time, he was world famous. He commanded the Graf Zeppelin in the first (and only) airship flight around the world.

The best parts of this book are the detailed descriptions of the voyages of the Graf Zeppelin. Here’s some highlights easily usable in games:

  • The dramatic list of passengers on the 1929 round-the-world flight: American reporters, Japanese naval officers, Soviet scientists, Australian explorers. Every one a perfect pulp character.
  • Crewmen on the airship desperately clinging to outside of the airship during a raging storm, making emergency repairs in an attempt to keep the Graf Zeppelin from plunging into the Atlantic.
  • Siberian peasants, who likely had never seen an airplane or train, fleeing in terror at the sight of the giant silver airship.
  • Reporters on board sending their missives via carrier pigeon.
  • There’s a lot of detail about the luxury accommodations for the passengers, which could be useful for establishing a scene. Apparently the dining hall had its own custom Graf Zeppelin porcelain, glassware, and cutlery.
  • There was a parachute on board, so that if a stowaway was found, he or she could be thrown overboard.

This is the second of my Weird Books for Gamers series.

Weird Books for Gamers: Things that Never Were by Matthew Rossi

Some of my favorite books for creating role playing game worlds have nothing to do with RPGs. I thought I’d start posting about some of them here, in case others find them useful.

51Y5E721EWL._SX325_BO1,204,203,200_Things That Never Were: Fantasies, Lunacies & Entertaining Lies by Matthew Rossi (Goodreads)

This is a collection of short essays on alternate and secret histories. It’s a fun amalgamation of actual historical facts, crank theories, and SF/Fantasy-based speculations. If you’re familiar with Kenneth Hite’s Suppressed Transmission stuff, this is in a similar vein.

Every essay has at least one (usually more) wild idea that can serve as an influence to an existing game or even a whole campaign.

Some of my favorite examples of the strange notions Rossi comes up with:

  • Kublai Khan and Roger Bacon in a 13th century Fu Manchu/Sir Denis Nayland Smith-style pulp rivalry.
  • Doc Holiday is the Fisher King.
  • The writer Jack London in a secret war, defending our world from alternate realities.
  • Napoleon builds a mechanical AI to rule as a Clockwork Dictator over 19th century Europe.

If you’re playing any kind of weird magical/alternate historical game, this book is highly recommended.

 

Star Frontiers: Fillable Character Sheets with Table Tents

starfrontiers_artI’ve been playing with TSR’s old Star Frontiers game from the 80s. It’s one of those old games I’ve been meaning to try for years.

To prepare for running it, I’ve made my own fillable PDF version of the character sheet. It’s two pages for the sheet, and a third page for a table tent. I’m not sure if I’m happy with the format yet, so I’m looking for any feedback from people who are a little more familiar with the system.

StarFrontiers_CharSheet_Tent (PDF)

You can click on the rectangle in the upper right hand of the first page to import an image. I’ve added this to my full list of character sheets.

starfrontiers

Psi World: New Fillable Character Sheets for a dead RPG.

scannersIn 1984 Fantasy Games Unlimited (FGU) put out Psi World, a role playing game set in a near future Earth where a psionic minority is oppressed by the non-psionic majority and governments. It seemed to have been strongly influenced by the David Cronenberg movie Scanners.

Only a few supplements were published, and then the game was pretty much abandoned by 1986.

FGU, however,  is still around, and all of the original Psi World games and supplements are available as PDFs at their site or on DriveThruRPG.

312710Apparently, there’s still some fan interest in this game – a zine called The Psi Underground was published earlier this year. It’s devoted entirely to Psi World.

I’m thinking of running a one-shot of this, but I didn’t much care for the design of the original character sheet. It’s sort of ugly in a boring way, like a lot of 1980’s character sheets were.  I’ve made my own 2-page fillable PDF version.

PsiWorld_charsheet_Fillable (PDF)

More of my never-ending parade of character sheets can be found here.

psiworld01psiworld02

 

Barbarians of the Ruined Earth: Revised character sheets

botreI just got my copy of Barbarians of the Ruined Earth, a gonzo post-apocalyptic RPG using the Black Hack rules by Mike Evans. I got a chance to play this at the last Gen Con, and I’m happy to finally have the finished version.

It’s heavily inspired by the old Thundarr the Barbarian cartoon from the 80s. Players can be Barbarians, Beastmen, or other strange denizens of a world of “depravity,
Stupendous Science, and nefarious Sorcery!

There’s an official fillable character sheet available at the creator’s blog.

I wasn’t completely happy with the provided fillable PDF, so I’ve made my own version with some small modifications:

  • Fixed a small error – Charisma & Strength were always showing the same value.
  • Larger fonts, especially for the stats
  • Added check-marks to the literacy question.
  • Allowed the user to click in the upper right-hand corner to import an image.

Here’s the revised version:

botre_charactersheets_color_formfillable_Revised

This is the latest of my unending list of fillable character sheets.

Thieves’ World – Savage Worlds – Part I

thievesworldIn 1981, Chaosium put out Thieves’ World, a boxed set based on the series of fantasy anthologies by the same name.

All of the books included stories by some of the most prominent fantasy authors of the 1980s. All of the stories were set in a shared universe, a fantasy city called Sanctuary.

The Chaosium boxed set described the city of Sanctuary in detail, with gorgeous maps. It included game stats for all of the characters that appeared in the novels. Stats were included for all of the major role-playing game systems of 1981 – AD&D, Basic D&D, Tunnels & Trolls, Dragonquest, Adventures in Fantasy, The Fantasy Trip, Runequest, Chivalry & Sorcery, and inexplicably – Traveller.

boxedsetUnfortunately, the Savage Worlds system was ignored, with only the feeble excuse that Savage Worlds didn’t exist until 20 years after Thieves’ World was published.

I’ve decided to start making my own versions of the denizens of Sanctuary using Savage Worlds Adventure Edition rules.

I’m starting out with the Prince & his retinue, along with the Hell Hounds. I’ll add other posts as I finish them. Note: I didn’t keep strict track of points when creating these, the goal was to try to replicate what was in the book. Any character with an asterisk is a Wild Card.

More details for each character can be found in the Personalities of Sanctuary book in the original boxed set.

Arman

Arrogant younger son of a poor noble. Brutal and insolent Hell Hound. Loyal to Prince Kadakithis.

Attributes: Agility d10, Smarts d8, Spirit d6, Strength d10, Vigor d10

Skills: Athletics d6, Battle d8, Fighting d8, Healing d4, Intimidation d4, Notice d4, Riding d4, Shooting d4, Stealth d4, Survival d4

Pace: 6, Parry: 6, Toughness: 7, Size: 0

Gear: Unarmed Strike d8 (Str), Crossbow, Heavy d4 (2d8, 15/30/60), Dagger d8 (Str+d4), Sword, Long d8 (Str+d8), Leggings (+3), Shirt (+3)

Special Abilities:
•Arrogant(*): Flaunt superiority; Seek greatest threat in battle
•Loyal: Will never leave a friend behind
•Mean: Ill-tempered and disagreeable; -1 Persuasion
•Adaptable: Free Novice Edge


Aye-Gophlan

Captain of the City Guard. Badly paid and corrupt. Was a cutpurse and a thief as a boy.

Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d10

Skills: Athletics d6, Common Knowledge d8, Fighting d8, Notice d6, Persuasion d6, Riding d4, Shooting d8, Stealth d6, Survival d6, Thievery d8

Pace: 6, Parry: 6, Toughness: 7, Size: 0

Gear: Unarmed Strike d8 (Str), Crossbow, Heavy d8 (2d8, 15/30/60), Dagger d8 (Str+d4), Spear d8 (Str+d6), Sword, Long d8 (Str+d8)

Special Abilities:
•Illiterate: Cannot read, write, or do math
•Poverty: Start with half money; Lose half of money regularly


Bourne

Ambitious Hell Hound. Conspires against Prince Kadakithis.

Attributes: Agility d8, Smarts d8, Spirit d6, Strength d10, Vigor d10

Skills: Athletics d6, Battle d6, Common Knowledge d6, Fighting d8, Notice d4, Persuasion d6, Riding d8, Shooting d8, Stealth d6, Survival d8, Taunt d6

Pace: 6, Parry: 6, Toughness: 9, Size: 1

Gear: Brawler d8 (Str+d4), Dagger d8 (Str+d4), Sword, Long d8 (Str+d8), Chain Hood or Helm (+3), Leggings (+3), Shirt (+3)

Special Abilities:
•Greedy: Argues over all treasure
•Brawler: Unarmed +d4+ damage die
•Brawny: +1 Tough; Str Die +1 for Enc
•Brute: Use Str for Athletics, thrown range +1/+2/+4


Danlis

Lay member of Sabellia. Rankan Lady in Waiting to Lady Rosanda, Molin Torchholder’s wife. Master manipulator. Has infleunce over Molin Torchholder.

Attributes: Agility d8, Smarts d12, Spirit d8, Strength d6, Vigor d8

Skills: Academics d8, Athletics d4, Common Knowledge d10+2, Fighting d4, Knowledge: Politics d8, Notice d10, Performance d8+1, Persuasion d10+3, Riding d6, Stealth d6, Taunt d8

Pace: 6, Parry: 4, Toughness: 6, Size: 0

Gear: Unarmed Strike d4 (Str), Dagger d4 (Str+d4)

Special Abilities:
•Attractive: +1 Performance, Persuasion
•Charismatic: Retest Persuasion rolls
•Streetwise: +2 Intimidation/Persuasion/Common Knowledge


molinMolin Torchholder*

High priest and temple architect of Savankala. Powerful, rich, and dedicated to the Rankan gods.

Attributes: Agility d8, Smarts d10, Spirit d12, Strength d8, Vigor d10

Skills: Academics d10, Athletics d6, Common Knowledge d8+2, Faith d8, Fighting d4, Healing d6, Intimidation d10, Knowledge: Theology d10, Notice d4, Persuasion d8+2, Riding d6, Stealth d6

Pace: 6, Parry: 4, Toughness: 7, Size: 0

Gear: Unarmed Strike d4 (Str), Dagger d4 (Str+d4)

Special Abilities:
•Vow (Serve Rankan gods): Vow causes problems
•Arcane Miracles: Gain the Miracles arcane background
•Aristocrat: +2 Persuasion, Common Knowledge
•Connections (Rankan Church): Call for a favor
•Holy Warrior: Up to 4pp, +1’s to Soak Total
•Rich: Three times starting funds; High annual salary

Arcane Powers:
•Arcane Protection: Enemies -2(-4 w/Raise) when targeting/damaging target
•Bless/Curse: Increase a Trait 1 die type in medium burst template, 2 die types on a Raise – Can also lower a Trait
•Divination: Caster asks questions of entities


kadakithis Prince Kadakithis*

Imperial Governor of Sanctuary; step-brother of the Rankan Emperor. Intelligent, idealistic, and enthusiatic. The people have given him the nickname “Prince Kittycat”

Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8

Skills: Academics d6, Athletics d6, Common Knowledge d8+2, Fighting d8, Knowledge: Politics d8, Notice d8, Performance d6+1, Persuasion d10+3, Shooting d6, Stealth d6

Pace: 6, Parry: 6, Toughness: 6, Size: 0

Gear: Unarmed Strike d8 (Str), Dagger d8 (Str+d4), Sword, Short d8 (Str+d6)

Special Abilities:
•Aristocrat: +2 Persuasion, Common Knowledge
•Attractive: +1 Performance, Persuasion
•Filthy Rich: Five times starting funds; Huge annual salary
•Rich: Three times starting funds; High annual salary
•Work The Room: add Skill die Support w/Persuasion/Performance


 Quag

Dull, unimaginative Hell Hound.

Attributes: Agility d10, Smarts d8, Spirit d6, Strength d10, Vigor d10

Skills: Athletics d6, Battle d6, Common Knowledge d6-1, Fighting d10, Intimidation d6, Notice d6-1, Persuasion d6, Riding d8, Shooting d8, Stealth d6, Survival d8

Pace: 6, Parry: 7, Toughness: 7, Size: 0

Gear: Unarmed Strike d10 (Str), Dagger d10 (Str+d4), Spear d10 (Str+d6), Sword, Long d10 (Str+d8), Chain Hood or Helm (+3), Leggings (+3), Shirt (+3)

Special Abilities:
•Clueless(*): -2 on Common Knowledge, Notice rolls


Razkuli

Youngest Hell Hound and loyal follower of Zalbar.

Attributes: Agility d8, Smarts d8, Spirit d8, Strength d10, Vigor d8

Skills: Athletics d8, Battle d6, Common Knowledge d6, Fighting d8, Notice d6, Persuasion d8, Riding d6, Shooting d10+2, Stealth d6, Survival d8

Pace: 6, Parry: 6, Toughness: 6, Size: 0

Gear: Unarmed Strike d8 (Str), Crossbow, Heavy d10+2 (2d8, 15/30/60), Dagger d8 (Str+d4), Spear d8 (Str+d6), Sword, Long d8 (Str+d8), Chain Hood or Helm (+3), Leggings (+3), Shirt (+3)

Special Abilities:
•Impulsive(*): Acts before thinking
•Marksman: If no move, +1 or ignore 2 pts penalties


 Tempus Thales*

Hell Hound and initiate of the god Vashanka.
Tempus is over 350 years old, granted long life and the ability to regenerate any wound by his god.

Attributes: Agility d12, Smarts d12, Spirit d10, Strength d12, Vigor d12

Skills: Academics d8, Athletics d8, Battle d8, Common Knowledge d8, Fighting d12, Intimidation d8, Notice d8, Persuasion d6, Riding d8, Shooting d10, Spellcasting d6, Stealth d6, Survival d10

Pace: 6, Parry: 8, Toughness: 8, Size: 0

Gear: Unarmed Strike d12 (Str), Bow d10 (2d6, 12/24/48), Dagger d12 (Str+d4), Spear d12 (Str+d6), Leggings (+3), Shirt (+3), Medium (+2, Parry+2)

Magic Items:
Magic Sword d12+4 (Str+d10+4) Attack Bonus: +4, Damage Bonus: +4

Special Abilities:
•Enemy (Jubal)(*):
•Heroic(*): Never says no to a person in need
•Quirk (Hates Magicians):
•Arcane Gifted: Gain the Gifted arcane background
•Super Powers: Gain the Super Powers arcane background

Arcane Powers:
•Disguise: Tempus can appear to be someone else
Super Powers:
•Ageless•: Hero isn’t affected by the aging process.
•Regeneration(Lvl5)•Regrowth: Make a Vigor roll every round. If the roll is successful, your character heals one wound.


walegrinWalegrin*

Ilsigi mercenary captain. Half-brother to Illyra the Seeress. Cursed with ill luck.

Attributes: Agility d10, Smarts d8, Spirit d6, Strength d10, Vigor d10

Skills: Athletics d6, Battle d6, Common Knowledge d6, Fighting d10, Gambling d6, Healing d6, Intimidation d8, Notice d4, Occult d4, Persuasion d4, Riding d6, Shooting d8, Stealth d8, Survival d8, Thievery d6

Pace: 6, Parry: 7, Toughness: 7, Size: 0

Gear: Unarmed Strike d10 (Str), Dagger d10 (Str+d4), Spear d10 (Str+d6), Sword, Long d10 (Str+d8), Jacket (+2), Leggings (+2)

Special Abilities:
•Bad Luck(*): -1 Bennies at start of each game session
•Combat Reflexes: +2 to recover from Shaken/Stunned
•Soldier: +1 die type Str for Enc
 


Zalbar

Captain of the Hell Hounds. Dislikes Sanctuary. Known for his honesty. In love with Myrtis (via magic)

Attributes: Agility d10, Smarts d8, Spirit d10, Strength d12, Vigor d8

Skills: Athletics d10, Battle d10, Common Knowledge d4, Fighting d10, Healing d6, Intimidation d10, Notice d6, Persuasion d6, Riding d8, Shooting d8, Stealth d6, Survival d10

Pace: 6, Parry: 7, Toughness: 6, Size: 0

Gear: Unarmed Strike d10 (Str), Dagger d10 (Str+d4), Spear d10 (Str+d6), Sword, Long d10 (Str+d8), Chain Hood or Helm (+3), Leggings (+3), Shirt (+3)

Special Abilities:
•Code of Honor(*): Honor is key; Keeps word, won’t abuse/kill prisoners, etc.
•Vow (Rankan Empire)(*): Vow causes problems
•Brave: +2 to Fear tests
•Command: Allied Extras +1 recover from Shaken
•Command Presence: Increase command radius to 10”
•Natural Leader: Leadership affects Wild Cards
•Soldier: +1 die type Str for Enc

Scarlet Heroes – D&D for one player – Fillable Character Sheets

ScarletHeroes_CoverScarlet Heroes (DriveThru Link) is an OSR style fantasy RPG designed for use by a GM running a session with only one player.

It uses the same stats as most OSR/D&D games, but the rules are modified so that a single player is still able to survive adventures designed for full parties.

The free Quickstart version of Scarlet Heroes is available here.

I couldn’t find a separate downloadable character sheet for Scarlet Heroes, so I pulled out the one from the PDF and made it fillable. I also made one for the quickstart version.

ScarletHeroes_CharSheet (PDF)

ScarletHeroes_QuickStart_CharSheet (PDF)

I’ve also added this to the ever-expanding list of character sheets I’ve made.

ScarletHeroes

 

 

 

In the Light of a Setting Sun – Wild West RPG – Fillable Character Sheet

settingsunI’ve been playing around with Into the Light of a Setting Sun, an Old West RPG from John Davis. It’s for sale on itch.io.

It’s a hack of Nate Treme’s  In the Light of a Ghost Star game.

The rules are quite simple. There are three stats – Iron, Reflexes, and Wits, each determined by a 3d6 roll.

All checks are made by rolling below a stat on a 3d6.

It also has a Renown die, which works like a Black Hack usage die. It represents the players fame. It starts at D20 and degrades any time a 1 is rolled. It can trigger fights, settle outcomes, and is used when characters are dueling.

It comes with a PDF character sheet that I’ve modified to make fillable. You can also click on the portrait area to add an image

Cowpoke Sheet_Fillable (PDF)

I’ve also added this to the complete list of character sheets I’ve been working on.

inthelightofthesettingsun

 

Nexus: The Infinite City – Character Sheet for yet another dead RPG

Nexus,_The_Infinite_City.jpgNexus: The Infinite City was a RPG about a trans-dimensional city called Nexus that consisted of chunks of various realities. Each neighborhood in the city had its own physical laws – some were high-tech, some were magical. There were also portals to infinite numbers of other alternate realities and dimensions.

Players would play Nexans, denizens of the city who could travel between the worlds, finding adventure as traders or mercenaries.

It seems heavily inspired by the 1980’s comic series Grimjack

The 1994 book, from Daedalus Games, listed all of the various city neighborhoods and some of the more common dimensions that could be accessed from Nexus.

It apparently wasn’t terribly successful. It’s been out-of-print for years, and there isn’t a PDF version of it available. There is only one supplement for the game, called Nexus Life.

I’ve had a copy of this game for years, and have never actually gotten a chance to run it, but I have made a two-page fillable PDF character sheet for it.

Nexus_CharSheet (PDF)

Here are some old reviews that go into a little more detail about the rules:

https://www.rpg.net/reviews/archive/classic/rev_1214.phtml

https://www.rpg.net/reviews/archive/classic/rev_2626.phtml

I’ve also added this to the complete list of character sheets I’ve been working on.

nexus