Parsely Command Sheet PDF

static1.squarespace.comParsely from Memento Mori Theatricks is a fun little RPG that replicates 1980’s text adventure games (adventure, Zork). The GM plays the role of the computer. Each player takes turns giving a one or two word command, and the GM responds just as the computer would. It’s a lot of fun.

Some players (especially younger ones), might not be familiar with those old games, so I’ve made a quick player command PDF that can be handed out. It has a list of common text adventure commands.


Spirit of 77 – Character Sheet Additions

77Monkeyfun Games’ Spirit of 77 is one of my favorite of the Powered by the Apocalypse systems.

It takes all of the tropes and genres from 1970s pop culture and mixes them up in a gonzo adventure game.

My only small issue with the game is that the playbook sheets (“Role” sheets) don’t have quite enough information on them to make character creation easy. Players will need to pass the rulebook around to get the Attribute arrays, suggested hooks, and suggested Starting Gear.

To save time, I’ve made character creation cheat sheets for each of the roles in the main book and the extra ones in Wide World of 77 supplement.

Here’s a PDF of all of the cheat sheets for each role. It includes Atrribute arrays,  Buzz suggestions, Hooks, Thang suggestions, and starting gear.


Here’s the same PDF combined with the original role sheets. This will let you print the role sheets with the extra info on the back.


*** Update

Here’s the extra character creation info for the Escape Artist role found in Double Feature #1 – Disco Ambulance and Women’s Prison of the Apes.




The Lithospheric League – Trading with the OSR Underdark 

The Lithospheric League is a loose confederation of cities and merchant guilds from across the known world who engage in trade with the beings and civilizations in the Undergloom – the vast network of tunnels & caverns that honeycomb the world.

It’s loosely based on the real world Hanseatic League of the Middle Ages.

i_0475aThe league funds caravans of goods to and from various underground civilizations. Some of the caravans are on a regular schedule, others are on an ad-hoc basis.

I’ve been using it as a background for my occasional Black Hack games. It works as a tool to get the players to head into the underground world for reasons other than just finding treasure.


Surface livestock don’t always do well in the caves. When available, the caravans use native creatures like Giant Spiders, or Riding Lizards to carry loads or pull carts. Some routes need to travel through narrow tunnels or across narrow ledges, so the League uses humanoid load-bearers instead.

Trade Goods

The league is mostly interested in obtaining the rare minerals found deep in the earth. They’ve also imported drugs and foodstuffs from the great mushroom forests.
The usually sell surface commodities not readily available in the Undergloom. Wood, in particular, is a rare and prized commodity in the underground kingdoms.

Who are they trading with?

The Gloom Elves: Horrifically corrupt, and rumored to traffic with demons. However, they do keep the trade routes well patrolled. (Note – The Gloom Elves consider the tern drow to be an archaic slur. Never use the D-word to their faces unless you’re looking for a fight)
Troglodyte Clans: The brutish troglodyte clans often control access to some of the better mushroom forests.
Deep Gnome City-states: Their mines are the Undergloom’s best source of gems and precious minerals.


Caravans vary in size, but there are always a few types of people that the League hires as part of a trade expedition. Many of these are good roles for PCs.
Guards: Even on a well traveled route, the Undergloom is a dangerous place. League guards are trained to protect the cargo at all costs.
Traders: They do all of the actual buying and selling. They’re chosen for their bargaining and social skills.
Masters of Coin: The most trusted member of the caravans deal with all financial matters. They carry the money to pay tolls, buy supplies, bribe Night Elf guards, etc.
Load-bearers: If mounts aren’t used, humanoid creatures have to carry the cargo. The load-bearers are often ogres, or other incredibly strong humanoids.
Navigators: Often dwarves, they help caravans stay on course, or create new trails.
Sailors: Some trade routes involve underground rivers or seas.

Adventure Seeds

Something is happening to our caravans
Someone or something is attacking caravans. The league has a bounty on the bandits.

Blaze a new trail
The league is always looking for new, faster routes through the Undergloom. They will often propose prizes to anyone who can find a faster route to a known trading location.

Making Friends & Fortunes
The most profitable thing a League member can do is establish a new trading relationship, whether discovering a new trading partner or location, or establishing a trade relationship with a society previous thought an enemy. If the new route is profitable enough, the League may consider granting a piece of trade exclusively to the PC who founded it.

Casket Land – Bleak Locations

I’ve been playing around with Casket Land, the gothic supernatural western game from Marie Enger.casketland

It’s set in a dying southwestern town surrounded by vast rows of caskets and horrible monsters. It uses the Powered by the Apocalypse system.

I’ve created a few locations that should fit right in with Casket Land’s bleak tone

Sea of Ashes
The desert sands turns to a vast field of ash. It is an undifferentiated field of grey, with the occasional cairn of bones.
While the players cross the field, the wind will pick up and cause a blinding storm of ash and bones. Players must make a Survive or Shield roll to avoid taking 2 harm.
The Town of Unity
720942-7This town looks like it was once prosperous. The buildings are ornate, though they are now grey and crumbling.
The wells of Unity dried up years ago. The town once had a population of hundreds, but now only 30 townspeople remain.
A madman called the Tinkerer brought a machine he calls the Waterforge as a gift to the town. It can extract all the water from a human body, and leave only dust behind.
The townspeople have a weekly lottery. The winner is forced into the Waterforge to provide water for the rest to survive. Today is the day of the lottery.
Copse of the Hanged Men
Ringed around a dry spring, is a small copse of dead trees. Hanging from the twisted, desiccated branches are dozens of bodies on nooses. One of the hanged men is still alive. If rescued, he will croak out a cryptic message before he dies.
Pilgrims of the Dry Messiah
Brother Korah leads a band of a dozen ragged refugees. They are are on a pilgrimage to find something Korah calls the Dry Messiah, who will answer their prayers and quench their thirst. They’ve been losing members to thirst and exposure. If allowed to continue, they are most certainly doomed.
depositphotos_29512007-stock-illustration-woodcut-illustration-of-gallowsForest of Gallows
From a great distance, this appears to be a dead forest. When approached, it reveals it self to be a vast collection of wooden gallows. They are of a wide variety of styles and materials. There are no bodies hanging from any of the nooses, as they have all been devoured by the Gallow Hounds that haunt this place.
Gallow Hounds
Mutant hounds that have evolved to only feed on human bone marrow.
Vitality 4
Law of the Pack
Will travel and attack in packs of three.
Can release an unearthly howl that can freeze its prey in fear. Victims can roll Survive to avoid being frozen.
Bite 2 harm, close
Once they kill a creature, the entire pack will all break off any other attacks and feast on the dead victim.


Gaming on Mars: a (mostly) complete list of Barsoomian role-playing games

I’ve always been a a big fan of Edgar Rice Burroughs’ Barsoom novels, set on his dying, fanatstic version of Mars. There has been a good number of role-playing games set on Barsoom. Here’s the list I’ve put together so far.
Let me know if I’ve missed anything in comments.

John Carter of Mars

external-content.duckduckgo.comThis is the big one. John Carter of Mars – Modiphius’ lavishly illustrated RPG, with the official backing of Edgar Rice Burroughs estate. It uses the same 2d20 system that their other games use (Conan, Star Trek). They’ve published multiple supplements, minaiatures, tile sets, and a GM screen.
Even if you’re using another system, anyone interested in gaming on Barsoom needs to pick this up. There’s a lot of background material for running a game on Barsoom, in a clear usable format.

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