White Box – OSR Fillable Character Sheets

White_Box_Character_Sheet_NoLinesThe White Box is a fun little retro-clone of the Original 74 version of D&D.

The paperback versions are cheap, and the PDF is available for free.

There are 3 existing Character Sheets for White Box, I’ve cleaned them up a bit and made them fillable.

The first two also have a location for a portrait or image. If you click on those areas, you should be able to import an image into the sheet.

Character Sheet by James V. West

Character Sheet 2 by James V. West

Character Sheet 3 by Daniel Comerci

James V West has a bunch of really interesting character sheets at his blog


Tiny Supers – Fillable Character Sheet & Cheat Sheet

TinySuperScreenshotI’ll be running a one-shot of Tiny Supers by Gallant Knight Games. It’s a light, simple D6-based game, using the same system as their Tiny Dungeon and Tiny Frontiers games.

I’ve made a fillable version of their PDF character sheet. It has two pages, one in color, one print-friendly. Filling in either page will fill in all of the fields in the other.


I’ve also created a cheat sheet with the basic rules that I’ll be handing out to my players.




Savage Worlds: Stargate SG-1 Pregen Characters

stargate_sg-1I recently ran a few Savage Worlds convention games set in the Stargate SG-1 universe. I’m posting the pre-generated characters I used here.


It includes the original four characters (O’Neill, Carter, Jackson, and Teal’c), and a few extra characters to fill out a party.

I used the Hero Lab Classic software from Lone Wolf Development to create these.

These are based on the Savage Worlds adaptation of Stargate SG-1 by Will Herrmann at  https://journeymangm.com/2012/07/11/stargate-a-savage-worlds-conversion/

I ran this for players who were new to Savage Worlds, so I made an extra handout for all of the rules (three-round burst, full-auto) that they’d need to use their P90 rifles:


I previously posted paper miniatures that will work with these characters earlier at StarGate Paper Miniatures

When I get a chance, I’ll start posting the scenarios I ran.


The Exchange – a scenario for Mercenaries, Spies, & Private Eyes

They Came to Rob Las Vegas poster art Elke Sommer Frank McCarthyThis is a scenario for Mercenaries, Spies, and Private Eyes, for up to 8 players. It’s an espionage adventure inspired by old episodes of Mission Impossible and similar shows.

It takes place sometime during the Cold War, around 1967-1972, though it could be easily used in other eras.

The players will be agents of TAROT, a western intelligence agency. It’s presumed each player is an intelligence agent or someone with special abilities recruited into TAROT.

It was designed to be used with the pregens in a previous post, though it should work with any characters. It would be easier if they had a intelligence background and skills.

Here’s the main scenario:


I’ve also included a map of the island where the scenario takes place. It includes some clip art from Filippo Vanzo, who makes maps at https://lastmapmaker.com/. This map comes from the Mini-Pack #01: Islands pack


Here are handouts with photos and salient facts for each of the important NPCs. There are two NPCs per page (so you can cut them in half):


I’ve also made a combat sheet to track ammo and CON for all likely combatants.


This is a printable list of cards with weapon info for some the weapons the players might pick up during the adventure.


The data on the cards came from https://www.modus-operandi.co.uk/mercenaries-spies-private-eyes/monsters-foes-and-equipment-cards/.

Modus Operandi is a site with all kinds of great espionage RPG stuff, including for MSPE.

Mercenaries, Spies, & Private Eyes – Agents of TAROT – pregens

I ran my Mercenaries, Spies, & Private Eyes one-shot last week. For the game, I created a 8 pregenerated chracters using my MSPE character sheet. I added a cover sheet for each with a background data and a photo. (all the photos are screenshots of 1960s character actors)

TAROTCharThe characters were all of agents of a vague western intelligence agency called TAROT. They are mostly spies or former criminals recruited by TAROT. They each get a cool tarot card themed code name.

The adventure was a Mission-Impossible style caper set in the late 1960’s

I’ll eventually get around to posting the scenario, but here are the character’s sheets:



Danger International – Character Sheets

Danger_International,_role-playing_gameI’ve made a fillable version of the character sheet for Danger International. It’ll do a lot of the calculation of points.


I posted this on MeWe (and G+ before it disappeared), but I thought it belonged here as well.

I’ve a got a Justice Inc. version at my Pulp Gamer blog.

Full list of various character sheets at https://polyhedralnonsense.wordpress.com/rpg-character-sheets-master-list/



Mercenaries, Spies, & Private Eyes Character Sheets

proxy.duckduckgo.comI’m planning on running an one-shot of the Flying Buffalo game Mercenaries, Spies, & Private Eyes. To prepare, I’ve created my own custom character sheets.

I’ve made two versions, one with just the character sheet, and another with a character sheet and a second page for provisions.

I’ve created a fillable version for each.





Heres the original ODT file if you want to make your own version (Word or LibreOffice):